AI Insights · Timothy · January 2023
Top 5 Stickman Games on Android in Dominican Republic Q4 2022
Discover the performance of the top 5 Stickman games on the Android platform in the Dominican Republic during Q4 2022, based on data from Sensor Tower.
Throughout the fourth quarter of 2022, the top 5 Stickman games on the Android platform in the Dominican Republic showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
Stick Party 234 MiniGames saw consistent weekly download numbers, starting at around 8.3K and peaking at 12.7K during the last week of December. Revenue for this period was relatively low, fluctuating between $1 and $7, with no revenue recorded in the latter half of the quarter. The game maintained a strong base of active users, growing from approximately 109K to 124K by the end of the quarter.
Stickman Warriors experienced a modest revenue stream, peaking at $27 in the final week of October. Weekly downloads varied, beginning at 5.4K and reaching a peak of 8.9K in late October before stabilizing around 5.2K towards the end of December. Active users showed an upward trend early in the quarter, reaching over 40K in October, before declining slightly to approximately 30K by the end of December.
Supreme Duelist did not generate any revenue throughout the quarter. However, weekly downloads showed a steady increase, starting at 5.1K and climbing to 6.6K by the end of December. The active user base remained robust, starting at 62K and peaking at 64K in the last week of December.
Stickman Clash: Fighting Game had a significant increase in downloads, starting from just 28 in mid-October and surging to over 26K by the end of December. The active user count followed a similar trend, growing from 33 to nearly 46K within the same period. Revenue data for this game was not available.
Anger of stick 5 : zombie demonstrated a steady increase in both downloads and active users. Weekly downloads rose from 1.3K at the start of the quarter to 3.6K by the end of December. The active user count also saw a notable increase, starting at 6.2K and reaching nearly 13K by the end of the quarter. Revenue saw a slight uptick, peaking at $11 in mid-December.
The data provided by Sensor Tower offers valuable insights into the performance of these popular Stickman games. For more detailed analysis and trends, visit Sensor Tower.